From the world of The Aurelious Quest
Roman Arena
Gods of the Machine
Thirteen legends. Ten arenas. Choose your fighter.
Player 1
AD move · W jump (with a direction: flip) · S crouch · hold back to block
J punch · K heavy punch · U kick · I heavy kick
Q super · Space combo breaker
AD move · W jump (with a direction: flip) · S crouch · hold back to block
J punch · K heavy punch · U kick · I heavy kick
Q super · Space combo breaker
Player 2
Arrows move, jump and crouch · hold back to block
Numpad 1 2 punches · 4 5 kicks
0 super · 6 breaker
Arrows move, jump and crouch · hold back to block
Numpad 1 2 punches · 4 5 kicks
0 super · 6 breaker
The fight
Best of three rounds, 60 seconds each. Land hits to fill the blue super meter; when it flashes, unleash your super. Land a hit, then press a stronger attack to chain it: punch → kick → heavy → super. Caught in a combo? Combo breaker costs 40% meter. Crouch to duck projectiles; kicks hit low. Every fighter has a passive power (shown under their name). New to the arena? Try Training mode to practice combos on a dummy.
Best of three rounds, 60 seconds each. Land hits to fill the blue super meter; when it flashes, unleash your super. Land a hit, then press a stronger attack to chain it: punch → kick → heavy → super. Caught in a combo? Combo breaker costs 40% meter. Crouch to duck projectiles; kicks hit low. Every fighter has a passive power (shown under their name). New to the arena? Try Training mode to practice combos on a dummy.
Photosensitivity notice: this game has flashes and screen shake. Turn on Calm mode in the ⚙ menu if you are sensitive to light.